From owner-jorune-l@lists.io.com Sun Oct 20 23:10 MST 1996 To: jorune-l@io.com Subject: Essat #8 - Clothing Content-Type: text Content-Length: 9402 COPYRIGHT 1986, SKYREALMS PUBLISHING This essay is a collection on design notes intended for inquiring garners. This material is not in Its final form, and may appear significantly altered if and when eventually published. We provide these essays to give Interested parties an opportunity to see what goes on behind the scenes at SkyRealms publishing and to get a look ahead upon our coming releases. CLOTHING.ORG BY: Mark Wallace FOR: Andrew Leker ABSTRACT: Various clothing on Jorune. Fabrics and their prices: The price listed below for each material includes a shirt and a pair of pants. RELATIVE ANIMAL SKINS PRICE Thombo 15 Gemules Lothern 25 Gemules Do-odreh 1 Gemlink Clemmisin (armor) 1 Gemlink Cushindell Silk-Moth 45 Gemules PLANT Cotton 8 Gemules Coditch 25 Bits Simra-Vintch 1 Gemules CLOTHING AND FABRICS ON JORUNE CLOTHING FROM ANIMAL SKINS Clothing for humans on Jorune is made typically from either hides, fibrous plant husks, or cotton-like materials. Hides are taken from thombos, lothern (Illustration on page 52 of the Sholari Guide), clemmisins (Clemmisins are large creatures) and do-odreh (a large creature from which hides can be taken, fairly long and flat. The do-odreh is related to the ramian genetic line), all of which are cured. For armor, it is the clemmisin skin that is valued. This bulbous creature's thick, stringy hair must be shaved before preparation of the armor. It is often saved to make rope. The skins are then pounded and lacquered until tough. When clothing is made from the clemmisin the hair is trimmed but not shaved oft, leaving enough insulation to keep out the cold in Crith (Winter). Do-odreh The do-odreh's thin, light-weight skin is used for lighter clothing. It's composition is speckled and it makes crinkly sounds when folded. Although it feels fragile, it lasts for generations if oiled every so often. Fine bags, hair nets and Ardothian "long-scarves" (worn only by women of impeccable taste and finance) are crafted from these hides. The do-odreh itself is snake-like, long, wide, and flat. Though they have no fangs, as do snakes, they are protected from other creatures by sharp flat quills that can be extended from under their skin, making a predator think twice before grabbing hold. The skinning process is delicate, and requires player characters make a percentile roll to determine whether they can avoid cutting themselves on the do-odreh's razor sharp defenses. (Allow players to use their highest skill level in the Hunter skill group on their character sheet. A successful roll indicates that the person remains uncut throughout the process.) Thombo Skins I Thombo skins are less valued and more common. When made into leather they always retain a bit of the animal's smell (hence the large perfume trade In Ardoth). If soaked, It smells especially bad. Those traveling In the rain wearing thombo clothing often tend to their soaked garbs before their mounts. When dry, thombo skins are somewhat stiff, but flex without cracking; they deform well, making them useful as hot-mitts and gloves. Thombo clothing becomes more comfortable with wear. Lothern Skins Lastly, lothern skins are made into tough, durable hides, that provide good insulation, and great comfort. Though it doesn't look it from a distance, this skin is rough, even sharp at spots. Even though It is sanded down before being crafted into clothing, it never loses all its roughness. What gives It its flexibility is a long soaking In oils and roots that make it pliable almost indefinitely. In hot, dry weather, lothern skins tend to dry out and crack. Oils can be purchased for a few yules that remedy this problem before it becomes extreme (Tam run oil typically used: 10 yules for a quart of this liquid.) Prices For thombo, lothern and do-odreh clothing, relative prices will be 1:2:20, so a jacket made from thombo skin that costs 15 gemules would cost 30 if made from lothern skin, and 3 gemlinks If made of do-odreh. Clemmisin armoring costs approximately the same as clothing made of do-odreh, but few casual clothes are fashioned out of this material. The only long listing process to preserve it is curing, which makes it hard and barely flexible. For this reason, luggage of the very rich is often clemmisin. CLOTHING FROM PLANTS Coditch Of the fibrous plant husks used for clothing, coditch and simra-vintch are the most common in rural areas. Coditch is the plant grown by thriddle, especially those Cosahmi, located just west of the Kuggin Mountain range. The bright orange husks to this corn-like crop are stripped away and carted off to be bleached, boiled, and woven. Finished, lightweight, easy-breathing clothes are fashioned. The cost of coditch clothing is very low, on the same scale as that of thombo clothing or perhaps a bit lower in the valley (Gauss Valley). This material is easy dyed before use, leading to colorful designs. Its texture is almost as fine is silk but its availability prevents it from being considered precious. Besides, it wears out quickly; a pair of coditch socks lasts for only a few weeks, shirts and pants about a month. Old coditch clothes are typically burned on the outskirts of town. Simri-Vintch The simra-vintch is related to vintch, that desert plant which has long been a night's retreat for travelers in the wilderness. This form of vintch however, is smaller and more fibrous. At one half to one meter in diameter, these plants are home to creatures no larger than pibbers and dharmees. The simra-vintch is ideal for rain-coats and snow vests. So well adapted is the vintch to extremes in clime that clothing made from its fibers give their wearers great protection against the wind and moisture. Before simri-vintch petals can be woven the plant must be thoroughly dried and beaten down. Although comfortable, most wearers complain of this material's "lumpiness." Clothing made of simra-vintch sells for less than thombos skins. Cottons Although cotton is very rare and is only cultivated in the Sobayid, the seeds of the common spiral-vine are encased in a fluffy twine that can be crafted into cloth. Although not as soft as cotton, it is easy to weave and plentiful. Such cloth is relatively inexpensive, but is less durable than a hide. The color of this material is an oft white with occasional streaks of brown, much like a light tweed. CLOTHING FROM INSECTS Cushindell Silk-Moth The Cushindell silk-moth is described thoroughly in SR201 in the description of the Cushindell Marshes, Phalmre and Delmre in Lusail. The cushdin fabric crafted in Lelligire is distributed throughout the realm. Though expensive, it is in high demand for its comfort and beauty. Casual kesht garb is exclusively fashioned from cushdin (a heavier silk percentage than cotton for kesht). WHAT DO MOST PEOPLE WEAR? 1 Most country people will wear coditch or simra-vintch clothing. It's comfortable, and inexpensive. These garments are easily cleaned of sweat and dirt and are the favorites of those indulging in routine, heavy labor. In areas of high population, those well-off enough to buy cushdin clothing do so, followed by lothern and do-odreh; lower In price come thombo, coditch, and simra-vintch clothes. Styles vary between cities, and even between neighborhoods. In the muadra part of Ardoth (the city's south end), darker colors seem to be the style, but muadra wear less than the other human races. The humans of Ardoth often dress in gowns and robes, wearing coditch clothes of a variety of colors. The very poor in Ardoth buy their clothes from the thivin who do not bother to go through the bleaching process, leaving those of low income to dress In clothes tinted a bland yellow or tan. As a group, boccord tend to avoid clothes made of simra-vintch and they wear more thombo hides and articles made of coditch. A common complaint is that the simra-vintch doesn't air well enough, and is too stuffy. Though the thombo hides have similar problems, they tend not to stick to the skin when perspiring. Cottons are preferred but are too expensive for some. CLOTHES WORN IN: The Gauss Valley The peoples of the Gauss Valley dress in a colorful assortment of dress. Here, coditch Is the primary material used in design. Gowns, robes, and dresses are the most common forms. Those from the Valley will not dress in dark colors, linking black with the linens used to cover the dead during the plagues of the past. Miedrinth Near the East Trinnu Jungle Lands lie hot, humid, flats where the city of Miedrinth was built. People here dress in lightweight clothes and often wear hats to protect themselves from the intense sun. Light colors are preferred, and most shirts have flaps to help them breath better. Sychill This northern city sits at the end of an isthmus overlooking the Sychill Sea. The winds pick up in the afternoon as the temperature drops. Warm cloaks and heavy scarves replace the wind-breakers worn in the morning hours. With the cold and dampness of the environment, people have taken to wearing boots. In Crith, the center of the city is a noisy congestion of feet clomping there way through puddles and slush. Dark browns and pale blues are the city colors. The yords here dress in distinctive yellow, but in contrast to those in other cities, they patrol very little. Sychill yords are stationed, making only occasional duties.