==================== Intro to Jorune ==================== 3500 years ago, a series of Earth colonies were founded on a world discovered by Kadija Rhen Jorune. On Jorune's world the colonists found an unnatural mix of intelligent races; shantha, thriddle, ramian, corastin and cleash. The colony sites were destroyed in a war with the native Shantha of Jorune. Thinking he was alone after the great war, the scientist Iscin worked to create new men, based on animals of earth, to survive and carry-on the legacy of earth. He created races based on toads (blount), cougar (the crugar and cygra), bears (bronth), wolves (woffen) and lions (tologra). Believing Earth to be destroyed, humans adopted a low-impact lifestyle to surive and within the first century stories of Earth and its technologies were considered to be fabulous legends by most people. The primary concentrations of humans were in Thantier, the northern land of Jasp, and the area between the Trinnu Jungles and the Assydre Sea; Gauss, Sydra, Ardis, Glounda, Essanja, Lelligire, Heridoth and the Sobayid. For the first one hundred years after the human-shantha war, the nation of Thantier retained and used a limited supply of Earth-tec to position themselves as a basttion of Earth-life on Jorune's world. For one thousand years the Thantierians battled the cleash and their hordes of scarmis and have become a nation of divided houses, selfish and arrogant beyond the understanding of most people. Six hundred years after the war, mutations appeared during a conjuctions of all seven moons. Large powerful humans (boccord), and small humans (muadra), primitive humans (trarch), aquatic humans (salu in salt water and acubon in freshwater), proved to be viable mutations and continued to establish new races on the planet. For three thousand years all of the races have strugled to survive and in the past few hundred years establised nations. Thriddle have ingratiated themselves among most nations (except cleash and ramain). The woffen rule the realms of Rhodu and Lundere. Bronth control the nation of Dobre. Tologra live in distant Sharden. Ramian live in Volligire (far to the north) and parts of Drail and Sillipus (to the south). The crugar live in the vast grasslands of Temauntro and the cygra live in the northern portion of Temauntro, close to the human nation of Jasp and the new nations of North and South Khodre (once called Carissy). The cleash can be found with their attendant swarms of scarmis in the Trinnu Jungles and the far ice fields of Gilthaw. Thivin have come to work and trade in most lands (except Thantier). The thriddle control the island fortress of the Mountain Crown on Tan Iricid. Heridoth controls the eastern penninsula of the human lands, and the regions of Gauss, Sydra, Glounda, Lelligire, Essanja and the Sobayid have been united into a powerful nation called Burdoth. Miedrinth is the largest city of the southern Burdoth, in the region called the Sobayid. To the south are the jungles of Trinnu, to the west is the great desert of The Doben-al, to the east are the old city-states of Heridoth, and north lies the capital of Ardoth and the rich valley of Gauss. ==================== The Adventure Begins ==================== It is 3493 years after the fall of the Earth Colony. Dhardrenn is the Dharsage of Burdoth. The date is 20 Eris. Light to moderate clouds from the south, with spotty showers in the Trinnu Jungles. The first airships of the season are due in from Gauss, Rhodu and Thantier. It is five days travel to the capital of Burdoth (Ardoth), but only a days walk to enter the Trinnu Jungles. ----------------- DISCLAIMER: SkyRealms of Jorune is a registered trademark of SkyRealms, Inc., all rights Reserved. SkyRealms of Jorune, the Role Playing Game, Third Edition copyriht 1992 by Chessex, Inc.; Sholari Pack copyright 1994 by Chessex, Inc.; All rights reserved. Go buy approved Jorune stuff all right away, give copies away to friends.