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Game Conversions

Since the publication of Skyrealms of Jorune 3rd Edition, the drive has been on to find the best game system for Jorune. Because of pressures from the publisher, the system published in 3rd Edition was a mish-mash of untested rules that did not include a) how to generate a character, b) how to kill the creatures that attacked you, c) how to play MOST of the races -- and other problems.

Local Gamemasters solved the problems with a patchwork of fixes for their own game, or overall conversion to their favorite system.

Ultimately, the best system for Jorune is one the group will use to play in the world. For most gamers that means a system with which they are familiar.

j20 - GURPS - HERO - Storyteller - PLUS - OtE - Fuzion

The Newest Conversion - Unisystem

After many years, I've been thinking about Jorune and perhaps running a campaign. Unfortunately, almost all of the existing rules-sets for Jorune are highly complex and exceedingly crunchy. While that sort of gaming works for many people, I'm a highly immersive gamer who is also a fan of systems that aren't too rules-heavy (Cinematic Unisystem, and New World of Darkness being my current favorites).

So, I just uploaded my take on what a non-rules-heavy version of Jorune would look like into the files are "Unisystem Jorune.rtf".

This conversion requires owning a version of Cinematic Unisystem, preferably the Angel Core rulebook, by Eden Publications. The conversion is for a somewhat pulpy adventure campaign, because that's the sort of campaign that I like.

-- (John Snead, Author)

Download RTF Version

Download PDF Version

j20 - GURPS - HERO - Storyteller - PLUS - OtE - Fuzion

GURPS

This was one of the earliest conversions for Jorune. At one time it was hoped we would have an actual, licensed version of GURPS Jorune, but it was not to be. If thi sis your favorite game system, you can adapt Jorune to your GURPS group with this file. (HTML)

HERO

One of the most popular gaming systems in the history of role playing, HERO Jorune is the preferred system for many groups. (PDF)

Storyteller

Althought a late arrival on the role playing scene, White Wolf's "Storyteller" system quickly became a game with an enormouse player base. White Wolf was also one of the most supportive publishers when Skyrealms of Jorune was introduced ... it seems natural. There are two flavors of this conversion - (Text - Trinity) (PDF - Storyteller) (PDF - Alternative Character Sheet)

Over the Edge

A niche system for groups who want the maximum flexibility with the fewest mechanics. The eerie feel of the original Over the Edge setting provides a nice other-worldly flavor that can carry over to a Jorune campaign. (Link)

PLUS

A greedy game system based on the simple concept that more dice = more power. A simple system with complex character generation, but it has proven itself to be flexible and allows players new to Jorune to immediately create a character they like and start playing. (ZIP Archive) (PDF - Rules) (PDF - Character Sheet) (EXE - Character Sheet) (PDF - Animals) (PDF - Isho Guide)

Fuzion

Fuzion was a meld between the HERO System and the InterLock system for CyberPunk.. The result was a surprisingly workable compromise to satisfy the more demanding, point based game designers and those who prefer fewer game mechanics. (ZIP Archive) (PDF - Rules) (PDF - Character Sheet) (PDF - Creation Summary) (PDF - Skill List) (PDF - GM Notes)

 

j20 - GURPS - HERO - Storyteller - PLUS - OtE - Fuzion

j20 System

The j20 System is based on the original intent of the 3rd Edition d20 system, but is not affiliated with the "open license d20" system. A d20 polygon has been the preferred die since the revision of 2nd Edition Skyrealms of Jorune. The changes with the j20 System offered here are as follows:

The Published 3rd Edition d20 System
6 player races
12 Player Races
Combat with separate damage roll
One roll for success and damage.
Sometimes roll high, sometimes roll low
Always roll low.
No Character / Creature Hit Points
Hit Points formula included
d20 and d6 dice required
1 d20 required
Weapon Modifiers
Weapon "factors"

 

 


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