The first
edition was a single book, similiar to most published at the time -
an 8.5 x 11 inch square bound book with the best work of an exceptional
pair of teen-agers. Andrew Leker came up with the idea for Jorune as
part of an English class assignment. Miles Teves, a friend and classmate,
contributed additional devlopment with his art. For years the basic
world was evolved into the Jorune we love.
The first version had a very different world. The map was different.
Strange races that were eliminated in the later editions. In many ways
it was a proper role playing game for the time - lots of monsters and
ways to kill them.
But at its core, Jorune was different. Every adventure was a discovery
of the new world. Things were not as they appeared and other conventions
were aandoned in favor of a fresh, new world for adventurers to call
home.
The Second
editoon brought th significant skills of Amy Leker into the picture.
It was under her guidance that the single game book of the first edition
became the boxed set which is still considered the best presentation
of Jorune - so far.
Andrew and Miles improved as they
Other taletns, like Mark Wallace, Dan Beyer and Alan Okimoto were brought
aboard to expand the world.
In the box you received three booklets; the Player's Guide, the
Tauther Guide and the Sholari Guide. You also received
the Kolovisondra adventure on a drifting skyrealm. The various
releases include updated errata and two gaming systems (see sidebar).
The game was well received at GenCon and to satisfy the demand of Jorune
fans around the world, the kids at Skyrealms put together a series of
eassys, which they sold thorugh the mail. The essays
are now availabe on this site.
The second edition was supported by White Wolf with a series
of articles in early issues of the magazine. Segment Jorune mateiral
included material from the essays with additional material from the
Weick brothers. The material from the column was incorporated into the
Sholari Compainon from third edition.To support the Second edition
a number of supplements were released.
The third edition from Chessex as a
labor of love on the part of David Ackerman, who moved on to Chaosium
and became a major force in their golden era of Cyberpunk. David
sweated blood to get the book put together, serve as the middleman between
the Skyrealms people and Chessex.
It did not turn out the way he envisioned the third edition to be, but
the effort was Herculean and he deserves a lot of credit for what he
did.
The main problems with the third edition were trying to force the book
out on schedule dealing with complex editorial content, a publisher
unfamiliar with producing role playing game books, the exacting requirements
of the games creators and a very buggy version of PageMaker on the early
Windows machines.
Because of the editorial disputes filtered through the PageMaker ssytem,
whole sections were corrupted and unable