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The Three Editions

The first edition was a single book, similiar to most published at the time - an 8.5 x 11 inch square bound book with the best work of an exceptional pair of teen-agers. Andrew Leker came up with the idea for Jorune as part of an English class assignment. Miles Teves, a friend and classmate, contributed additional devlopment with his art. For years the basic world was evolved into the Jorune we love.

The first version had a very different world. The map was different. Strange races that were eliminated in the later editions. In many ways it was a proper role playing game for the time - lots of monsters and ways to kill them.

But at its core, Jorune was different. Every adventure was a discovery of the new world. Things were not as they appeared and other conventions were aandoned in favor of a fresh, new world for adventurers to call home.

The Second editoon brought th significant skills of Amy Leker into the picture. It was under her guidance that the single game book of the first edition became the boxed set which is still considered the best presentation of Jorune - so far.

Andrew and Miles improved as they
Other taletns, like Mark Wallace, Dan Beyer and Alan Okimoto were brought aboard to expand the world.

In the box you received three booklets; the Player's Guide, the Tauther Guide and the Sholari Guide. You also received the Kolovisondra adventure on a drifting skyrealm. The various releases include updated errata and two gaming systems (see sidebar).

The game was well received at GenCon and to satisfy the demand of Jorune fans around the world, the kids at Skyrealms put together a series of eassys, which they sold thorugh the mail. The essays are now availabe on this site.

The second edition was supported by White Wolf with a series of articles in early issues of the magazine. Segment Jorune mateiral included material from the essays with additional material from the Weick brothers. The material from the column was incorporated into the Sholari Compainon from third edition.To support the Second edition a number of supplements were released.


The third edition from Chessex as a labor of love on the part of David Ackerman, who moved on to Chaosium and became a major force in their golden era of Cyberpunk. David sweated blood to get the book put together, serve as the middleman between the Skyrealms people and Chessex.

It did not turn out the way he envisioned the third edition to be, but the effort was Herculean and he deserves a lot of credit for what he did.

The main problems with the third edition were trying to force the book out on schedule dealing with complex editorial content, a publisher unfamiliar with producing role playing game books, the exacting requirements of the games creators and a very buggy version of PageMaker on the early Windows machines.

Because of the editorial disputes filtered through the PageMaker ssytem, whole sections were corrupted and unable



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