first button

Get a free PDF Reader

 

 

The Supplements

The First Edition Supplement

Maustin Caji

There was one supplement - The Maustin Caji - which became the foundation of the Alien Logic computer game.

 

Second Edition Supplements

Companion: Burdoth

An exploration of the leading power for the past generation, including territories captured and surrendered in the Energy Weapons War. Details were offered on the provinces of Burdoth and it's colonial expansions into Khodreh and Heridoth. More space was given to toher nations and cultures, such as Jasp, Tan Iricid, Thantier, and the Iscin lands.

It set the tone for Jorune expandsions and painted a far more varied picture of a gaming world than existed in most role playing games at the time. The scope was unique and groundbreaking.

Companion: Ardoth

The breadth of Companion: Burdoth was matched with the in-depth exploration of the single city of Ardoth, capital of the Burdothian Empire.

This book gave in depth guides to the neighborhoods, cultures and layout of Ardoth. And it gave dozens and dozens of hooks to start new adventures.

It was another great follow-up to the main rulebooks in the boxed set.

Earth Tec Jorune

This is the rarest of the distributred supplements.

It offered descriptions of weapons, devices and the biotech creations of the Earth Colony, which served as the foundation for the Energy Weapons War.

While the material was interesting, it did not offer much to expand the udnerstanding or variety fo the world, just detailed toys for power gamers and technologies to move Jorune more firmly into the realm of science fiction gaming.

The Gen Con Releases

There were two releases which were only available through GenCon.

Playing the Iscin Races


This book was only available at GenCon and expanded 2nd Edition into the woffen, crugar and bronth, with some notes on other Iscin creations.

This was a cheaply printed piece without the detail and finese of the previous books and contained incomplete notes on a supplement in the planning stages, but never completed.

The greatest value was the hisotry of Theodore Iscin and his part in the deelopment of new races to permit something of Earth to survive on the new world.

Shanthas of Jorune

The final release for the second edtion was a xeroxed set of pages for a GenCon appearance and gave additional development

All of the new material in the Second Edition
supplemeent were included in the
Sholari Companion from Third Edition.


Third Edition Supplements

Innocents of Gauss

This is the introductory adventure that kicked off the third edition supplements. The basic adventure was from Mark Frein with some basic background material for the Gaus Valley.

It succeeded it being what it was intended to be - a simple introduction to the world. I would have hoped for something more specific to the world, and one that didn't involve kidnapping children - but that's a personal opinion, and everybody has an opinion about something.

Sholari Companion

Under the guidance of Janice Sellers, I collected detailed lists of dates, personalities, locations and the 1600 word Jorune glossary. We developed a perpetual Jorune calendar, revisd the character sheets, created NPC sheets and other resources for sholaris to use in their local games. Andrew made himself available for answers to many of our questions and contributed unpublished materials to flesh out the

This was included in the Sholari Pack. The full package was the Sholari Companion, the Voyage of the Aylon Star and a six panel combat screen based on the third edition d20-based game system.

Voyage of the Aylon Star

A weak module was tacked onto a resource for the nation of Jasp. Andrew and I spent several hours developing the mechanics if isho-powered skyships, the natural mechanics of skyrealms and the liberal culture surrounding Jorunes most cosmopolitan nation.

This was included in the Sholari Pack.

The Sobayid Atlas

This was the first supplment to follow the "Gomo Guide" format that was to have been used in future supplements.

We provided a fleshed history, city maps, nuggets to use in campaigns and a great deal of information on muadra culture through the Ishara of Meidrinth and the Seytra deep in the desert of the Doben-Al.

The cover was a piece Miles had done with no direction from anyone and had no relation with any of the contents of the book. We later tacked on a nugget relating to a secret operation by the boccord to breed a domesticated duradon for use in aerial cavalry in Ros Crendor.

Gire of Sillipus

A module by Mark Frein with development of the pirate realm of Sillipus from Joseph Steven Coleman. Additional art from Janet Auulissio Dannheisser, George Barr, and Paul Parker.

There is a map in the center of the book that is not the final version. It is an early version with only a few of the streets named and "street name" as place-holders in many locations. I will try to get a scan of the final map up onto the site in the near future.

The cover art by Janet Aulisio-Dannheiser depicts a sea-warp with an active passage from a distant sea of Jorune to the water os the Kymay Sea near Sillipus.


The Vision

The hope was to create a series of low price supplements. At one time the Skyrealms team had announced the "Gomo Guides" and that seems to be a good way to present new material. But the problems getting material through channels and into distribution and the license was pulled.

Before that I had developed a series of supplements and held discussions with many people to bring their own Jorune creations to the public. There was an outline for new releases on the Gomo Guide model.

    • The Gauss Valley
    • The Sea of Cerridus: Thantier and Tan Iricid
    • Lusail
    • Anasan and the Trinnu Jungles
    • Essanja
    • The Kodres
    • Ardis
    • Dobre
    • Heridoth

And it would have gone on.

Ah, well. The best laid plans of Copra and Sho...

As it stands we cannot get the license for a 4th edition, but that didn't stop us from dreaming.


The World :: History :: Races :: Nations

The Game :: Editions :: Supplements :: Fanzines :: Donationware

The Game :: Downloads:: Essays :: White Wolf :: Conversions :: Articles :: LINKS ::


SUPPORT THIS SITE AND NEW JORUNE DEVELOPMENT

 

 


Skyrealms of Jorune
is a trademark of Skyrealms, Inc.

Content of this site makes no claim against the copyrights, trademark or proeperties of the respective owners of such rights.